Two loops that push each other. Inside the game, every harvest makes the next one bigger. Around the game, every $MOSS players spend feeds burns, prizes and stakers, which brings in more players.
This loop already runs in the game. The numbers are the game's real ones.
This connects $MOSS to a real token. The rewards come from what players spend, not from printing more.
A starting point you can tune. Drag the sliders in the simulator to try others.
A faucet creates $MOSS. A sink removes it or moves it to the treasury. If faucets beat sinks for long, the token inflates and the wheel slows.
Pick some starting numbers and watch a season play out. Illustrative only, not a forecast.
The same loop that snowballs up can snowball down if players leave. These rules keep it pointed the right way.